Who I am

I’m a visual development artist and worldbuilding designer with over 13 years of experience helping shape large-scale game universes. At Riot Games, I’ve contributed to the visual development of the Runeterra world across projects including League of Legends, Arcane, Legends of Runeterra, Wild Rift, and Teamfight Tactics.

My work focuses on defining visual languages and building design frameworks that allow large teams to create cohesive worlds. I translate high-level narrative and gameplay ideas into clear visual direction, developing faction identities, architectural systems, and art guides that help internal teams and external partners execute consistently across projects.

I enjoy working at the intersection of concept design, art direction, and production, helping teams move from early exploration to scalable visual systems that support long-term IP growth.